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There should be enough of both to defend your border cities (1 siege + 1 infantry is generally sufficient) while waging a war with whatever neighbor you deem worthy of destruction (3-5 infantry + 3 siege is a good start). On most of the average difficulty levels, you'll want to field a small army of front line troops and siege units. The larger your military, the more you spend per turn. The other thing in the top 2 tends to be military. For example, while every city can produce units, generally it makes more sense to only produce them in a small number of cities that are optimized for production and have the relevant military/production boosting buildings. Think carefully about what a particular city is good for (usually production, science, or gold - perhaps two of those in a very large, well-placed city) and only build the relevant buildings in that city. You can sell buildings in the city view, which gives you a small gold boost and reduces the gold per turn cost.
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If you have every building in every city, chances are you're going to have a bad time. Not all buildings cost gold per turn, but most do. Decreasing Expensesīuildings in your cities are generally in the top 2 reasons why you are spending money. This can be a staggeringly large amount of gold per turn for a well-connected empire. Finally, you can sell excess luxury and strategic resources to your neighbors for gold per turn or lump-sum gold. With BNW, you can establish profitable trade routes with other Civilizations as well. You can change the automatic focus in the city screen, or you can manually specify which tiles to work if you're confident you know better than the automated system does.Īt a Civilization level, you can generate more gold by establishing road or railroad connections between your cities. Remember that by default, the city will decide which tiles to work and which to ignore. Alternatively, he can be used to conduct a trade mission to a city-state for a lump sum gold bonus. The Great Merchant can also build the "Customs House" tile improvement that produces a lot of gold per turn.
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It helps to specialize one or more of your cities for gold production by placing the city in an area with a lot of gold-per-turn bonus tiles like Gold, Silver, or Gems, and then focus heavily on building things like Trading Posts and Markets. You can build tile and city improvements that generate gold per turn, like Trading Posts and Markets. One major source of income is your cities. One is that you could be making more money, and the other is that you could be spending less.
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